Shrine by Bill Marrs, October 1995 ================================== A lonely Shrine Tools: ===== POVsb A windows scene builder. I used this to create the shrine and pool, then placed them on the height field. Winpov08 An unofficial Windows compile of Povray. This is what I use to render the scene. gforge Used to create the height field (the mountain in the background) Lviewpro I used this to manipulate the image maps. (all of the above programs are available on the Net) Image: ===== The image was rendered on a 132 MHz Silicon Graphics Indy workstation. POV-Ray Options in effect: +v1 +fd +mb25 +a0.300 +j1.000 +r3 -q9 -w800 -h600 -s1 -e600 -k0.000 -mv2.0 -ishrine.pov Resolution 800 x 600 # Rays: 2408241 # Pixels: 480800 # Pixels supersampled: 45841 Ray->Shape Intersection Tests: Type Tests Succeeded Percentage ----------------------------------------------------------- Sphere 4032555 641290 15.90 Plane 6191162 3557865 57.47 Triangle 1126347 144007 12.79 Box 16613324 8714668 52.46 Cone 16209689 1646804 10.16 Height Fld 6195242 1742378 28.12 Calls to Noise: 5969761 Calls to DNoise: 7119318 Shadow Ray Tests: 7556961 Blocking Objects Found: 1416073 Reflected Rays: 1162088 Refracted Rays: 757436 Time For Trace: 0 hours 44 minutes 48.00 seconds Files: ===== shrine.psb - The POVsb file. shrine.pov - Povray scene file as generated by POVsb (with some minor pathname changes to enable better portability) include.inc - A file used by POVsb to allow for includes, here is where I define my textures peak.tga - This is the height field as generated by gforge. peakmap.tga - This is the texture for the height field (basically I smoothed out the colors in the peak.tga image) greywall.gif - This is a squiggly line image used for the inside way of the shrine. dome.gif - This is the same image with slightly different coloring for the dome. floor.inc - This is the flooring tiles, created by hand Comments? ========= Please email any comments or criticisms to bill@atria.com. http://www.apocalypse.org/pub/u/bill