EMAIL: iain-irtc@dystopia.org NAME: Iain Davidson TOPIC: Force COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: FMA COUNTRY: USA WEBPAGE: http://www.dystopia.org/irtc RENDERER USED: Povray 3.5 (beta 9) TOOLS USED: BMP2AVI AVI2VCD CREATION TIME: 40 hours 8 hours HARDWARE USED: 266 MHz Pentium II 1 G Hz Pentium III VIEWING RECOMMENDATIONS: IrFanView 32 Bit vers 3.51 ANIMATION DESCRIPTION: DATE: 2002 01 15 A brief visual pun about Force being mathematically equivalent to Mass times Acceleration (i.e. F=ma) Note, animation is circular so put your viewer on auto-repeat. :) Made mostly from demo textures and shapes from POVray 3.5 (beta 9) (www.povray.org) for the Internet Ray Tracing Contest (IRTC) at (www.irtc.org. If you modify this code, please drop me a note about your revisions. Suggestions about improvements or ideas are encouraged and appreciated. Timeline table of frame count, is located at the bottom of the POV file. POV file is organized in 'ACT's of the animation, where each component 'actor' has specific 'roles/timing' which they have to do.... independent of each other. DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: Worked on a brief timeline of what I wanted to do with the scenes. Worked on one step while in another file played with options with specific components and interactions to various changes. I was learning POV-Ray for Windows 3.5 (beta 9) as I was doing the animation, so by the time I finished the end, of course I wanted to start all over again using more textures and shapes. I didn't have time enough to implement everything I wanted to do. I left some notes in the POV file of items to implement in the future. My hope is that this animation will grow into something that will actually explain basic physics concepts of m (mass), v (velocity), a (acceleration), M (momentum), etc.. I started with a timeline 'click' (fn and f_n) to help measure time in the animation scenes, but quickly got complicated with the various time measures when I had to expand the frames for a slower animation. This is not my best work... but my very first completed work. So I am interested in hearing what suggestions you may have about strategies in making this animation process easier and faster for me. Please visit my web site for more information, including my own INI for this: www.dystopia.org/irtc ENCLOSURES: id_fma.txt id_fma.mpg id_fma.jpg id_fma.zip = .txt .jpg .pov .inc ON-WEBSITE: (All of the above) plus id_fma.ini go.bat