Type: Package
Title: A Tidy Physics Engine for Building and Visualizing Orbital Simulations
Version: 0.2.0
Description: A lightweight, fully vectorized N-body physics engine built for the R ecosystem. Simulate and visualize complex orbital mechanics, celestial trajectories, and gravitational interactions using tidy data principles. Features multiple numerical integration methods, including the energy-conserving velocity Verlet algorithm (Verlet (1967) <doi:10.1103/PhysRev.159.98>), to ensure highly stable orbital propagation. Gravitational N-body methods follow Aarseth (2003, ISBN:0-521-43272-3).
URL: https://orbit-r.com/, https://github.com/DRosenman/orbitr
BugReports: https://github.com/DRosenman/orbitr/issues
License: MIT + file LICENSE
Encoding: UTF-8
RoxygenNote: 7.3.3
Imports: dplyr, ggplot2, Rcpp, tibble
Suggests: plotly, gganimate, gifski, magick, knitr, rmarkdown, pkgdown, testthat (≥ 3.0.0)
Config/testthat/edition: 3
VignetteBuilder: knitr
LinkingTo: Rcpp
NeedsCompilation: yes
Packaged: 2026-04-20 17:05:18 UTC; daver
Author: Dave Rosenman [aut, cre]
Maintainer: Dave Rosenman <dave.rosenman.data@gmail.com>
Depends: R (≥ 4.1.0)
Repository: CRAN
Date/Publication: 2026-04-21 20:32:15 UTC

Add a physical body to the system

Description

This function introduces a new celestial or physical body into your 'orbit_system'. You must provide a unique identifier and its mass. By default, the body will be placed at the origin (0, 0, 0) with zero initial velocity unless specified.

Usage

add_body(system, id, mass, x = 0, y = 0, z = 0, vx = 0, vy = 0, vz = 0)

Arguments

system

An 'orbit_system' object created by 'create_system()'.

id

A unique character string to identify the body (e.g., "Earth", "Apollo").

mass

The mass of the object in kilograms.

x

Initial X-axis position in meters (default 0).

y

Initial Y-axis position in meters (default 0).

z

Initial Z-axis position in meters (default 0).

vx

Initial velocity along the X-axis in meters per second (default 0).

vy

Initial velocity along the Y-axis in meters per second (default 0).

vz

Initial velocity along the Z-axis in meters per second (default 0).

Value

The updated 'orbit_system' object containing the newly added body.

Examples


my_universe <- create_system() |>
  add_body(id = "Earth", mass = 5.97e24) |>
  add_body(id = "Moon", mass = 7.34e22, x = 3.84e8, vy = 1022)


Add a body using Keplerian orbital elements

Description

A convenience wrapper around [add_body()] that lets you specify an orbit using classical Keplerian elements instead of raw Cartesian state vectors. The elements are converted to position and velocity in the reference frame of the parent body, which must already exist in the system.

Usage

add_body_keplerian(
  system,
  id,
  mass,
  a,
  e = 0,
  i = 0,
  lan = 0,
  arg_pe = 0,
  nu = 0,
  parent
)

Arguments

system

An 'orbit_system' object created by [create_system()].

id

A unique character string to identify the body.

mass

The mass of the body in kilograms.

a

Semi-major axis in meters.

e

Eccentricity (0 = circle, 0 < e < 1 = ellipse). Default 0.

i

Inclination in degrees. Default 0.

lan

Longitude of ascending node in degrees. Default 0.

arg_pe

Argument of periapsis in degrees. Default 0.

nu

True anomaly in degrees. Default 0 (body starts at periapsis).

parent

Character id of the parent body (must already exist in 'system'). The orbital elements are defined relative to this body.

Value

The updated 'orbit_system' with the new body added.

Keplerian Elements

Six numbers fully describe a Keplerian orbit:

'a' (semi-major axis)

The size of the orbit — half the longest diameter of the ellipse, in meters.

'e' (eccentricity)

The shape of the orbit. 0 is a perfect circle; values between 0 and 1 are ellipses.

'i' (inclination)

The tilt of the orbital plane relative to the reference plane, in degrees.

'lan' (longitude of ascending node)

The angle from the reference direction to where the orbit crosses the reference plane going "upward," in degrees. Sometimes written as \Omega.

'arg_pe' (argument of periapsis)

The angle within the orbital plane from the ascending node to the closest-approach point, in degrees. Sometimes written as \omega.

'nu' (true anomaly)

Where the body currently sits along its orbit, measured as an angle from periapsis in degrees. 0 = at periapsis (closest), 180 = at apoapsis (farthest).

Examples


# Earth orbiting the Sun with real orbital elements
system <- create_system() |>
  add_sun() |>
  add_body_keplerian(
    "Earth", mass = mass_earth,
    a = distance_earth_sun, e = 0.0167, i = 0.00005,
    parent = "Sun"
  )

# Mars with its notable eccentricity
system <- system |>
  add_body_keplerian(
    "Mars", mass = mass_mars,
    a = distance_mars_sun, e = 0.0934, i = 1.85,
    lan = 49.6, arg_pe = 286.5, nu = 0,
    parent = "Sun"
  )


Add a known solar system body by name

Description

A convenience wrapper around [add_body_keplerian()] that looks up real orbital elements for well-known solar system bodies. Instead of typing out mass, semi-major axis, eccentricity, and inclination by hand, just give the name and parent:

Usage

add_planet(
  system,
  name,
  parent,
  nu = 0,
  a = NULL,
  e = NULL,
  i = NULL,
  lan = NULL,
  arg_pe = NULL,
  mass = NULL
)

Arguments

system

An 'orbit_system' object.

name

The name of the body. Must be one of: '"Mercury"', '"Venus"', '"Earth"', '"Mars"', '"Jupiter"', '"Saturn"', '"Uranus"', '"Neptune"', '"Moon"', or '"Pluto"'. Case-sensitive.

parent

Character id of the parent body, which must already exist in the system. For planets and Pluto this is typically '"Sun"'; for the Moon it is '"Earth"'.

nu

True anomaly in degrees (default 0, body starts at periapsis). This is the most commonly overridden element — use it to spread planets around their orbits instead of starting them all at periapsis.

a

Override semi-major axis (meters).

e

Override eccentricity.

i

Override inclination (degrees).

lan

Override longitude of ascending node (degrees).

arg_pe

Override argument of periapsis (degrees).

mass

Override mass (kg).

Details

“' create_system() |> add_sun() |> add_planet("Earth", parent = "Sun") |> add_planet("Moon", parent = "Earth") “'

Any Keplerian element can be overridden to explore "what if" scenarios while keeping the rest of the real values:

“' # What if Mars had zero eccentricity? add_planet("Mars", parent = "Sun", e = 0) “'

Value

The updated 'orbit_system' with the body added.

Examples


# Build the inner solar system
create_system() |>
  add_sun() |>
  add_planet("Mercury", parent = "Sun") |>
  add_planet("Venus",   parent = "Sun") |>
  add_planet("Earth",   parent = "Sun") |>
  add_planet("Mars",    parent = "Sun") |>
  simulate_system(time_step = seconds_per_day, duration = seconds_per_year) |>
  plot_orbits()

# Earth-Moon system
create_system() |>
  add_body("Earth", mass = mass_earth) |>
  add_planet("Moon", parent = "Earth") |>
  simulate_system(time_step = seconds_per_hour, duration = seconds_per_day * 28) |>
  plot_orbits()

# What if Jupiter were twice as massive?
create_system() |>
  add_sun() |>
  add_planet("Jupiter", parent = "Sun", mass = mass_jupiter * 2)


Add the Sun to the system

Description

A convenience function that adds the Sun as the central body of a simulation. By default it is placed at the origin with zero velocity, which is the natural choice for a heliocentric reference frame. Position and velocity can be overridden for advanced use cases such as barycentric coordinates.

Usage

add_sun(system, mass = mass_sun, x = 0, y = 0, z = 0, vx = 0, vy = 0, vz = 0)

Arguments

system

An 'orbit_system' object created by [create_system()].

mass

Mass of the Sun in kilograms. Defaults to [mass_sun] (1.989 x 10^30 kg).

x

Initial X-axis position in meters (default 0).

y

Initial Y-axis position in meters (default 0).

z

Initial Z-axis position in meters (default 0).

vx

Initial velocity along the X-axis in m/s (default 0).

vy

Initial velocity along the Y-axis in m/s (default 0).

vz

Initial velocity along the Z-axis in m/s (default 0).

Details

This pairs naturally with [add_planet()]:

“' create_system() |> add_sun() |> add_planet("Earth", parent = "Sun") |> add_planet("Mars", parent = "Sun") “'

Value

The updated 'orbit_system' with the Sun added.

Examples

# Typical usage — Sun at the origin
create_system() |>
  add_sun()


# Full solar system in three lines
create_system() |>
  add_sun() |>
  add_planet("Earth", parent = "Sun") |>
  add_planet("Mars",  parent = "Sun") |>
  simulate_system(time_step = seconds_per_day, duration = seconds_per_year) |>
  plot_orbits()


Animate the System Over Time (Smart 2D/3D Dispatch)

Description

Plays the simulation forward as an animation. Bodies move through their orbits frame by frame, optionally leaving a fading wake behind them. This is the animated counterpart to [plot_system()] — a moving snapshot rather than a single frozen one.

Usage

animate_system(
  sim_data,
  fps = 20,
  duration = 10,
  trails = FALSE,
  three_d = NULL
)

Arguments

sim_data

A tibble output from [simulate_system()].

fps

Frames per second of the rendered animation. Default '20'.

duration

Length of the animation in seconds. Default '10'. Together with 'fps', this determines how many simulation time steps are sampled into frames ('fps * duration'). If your simulation has fewer steps than that, every step becomes a frame.

trails

Logical. If 'TRUE' (the default), each body leaves a fading wake of its recent positions behind it. Set 'FALSE' for naked moving dots.

three_d

Logical. If 'TRUE', forces a 3D animation even for planar data.

Details

If any body has non-zero motion in the Z dimension (or 'three_d = TRUE'), [animate_system_3d()] is used; otherwise a 2D 'gganimate' animation is returned.

The 2D path requires the 'gganimate' package, which is in 'Suggests'. Install it with 'install.packages("gganimate")'. Rendering a 2D animation is much slower than a static plot — expect tens of seconds for typical simulations, since every frame is drawn and encoded as a GIF (or MP4).

The 3D path uses ‘plotly'’s built-in 'frame' aesthetic, which produces an interactive HTML widget with a play button and time slider. No GIF encoding is involved, so 3D animations render essentially instantly.

Value

A rendered 'gganimate' animation (2D) or a 'plotly' HTML widget with built-in play/pause controls (3D). The 2D return value can be saved to disk with [gganimate::anim_save()].

Examples


sim <- create_system() |>
  add_sun() |>
  add_body("Earth", mass = mass_earth, x = distance_earth_sun, vy = speed_earth) |>
  simulate_system(time_step = seconds_per_day, duration = seconds_per_year)

# 2D fading-wake animation (requires gganimate)
anim <- animate_system(sim, fps = 20, duration = 8)
anim

# Save to disk
gganimate::anim_save(file.path(tempdir(), "earth_orbit.gif"), anim)


Animate the System Over Time in Interactive 3D

Description

The 3D counterpart to [animate_system()]. Builds a 'plotly' 3D scene with the bodies as moving markers and an interactive Play / Pause control plus a time slider. Optionally shows the full orbit paths drawn faintly behind.

Usage

animate_system_3d(sim_data, fps = 20, duration = 10, trails = FALSE)

Arguments

sim_data

A tibble output from [simulate_system()].

fps

Frames per second target for playback. Default '20'. Combined with 'duration', controls how many time steps are sampled into frames.

duration

Total playback length in seconds. Default '10'.

trails

Logical. If 'TRUE' (the default), the full orbit paths are drawn faintly behind the animated markers.

Value

A 'plotly' HTML widget with a built-in play button and time slider.

Examples


create_system() |>
  add_body("Earth", mass = mass_earth) |>
  add_body("Moon",  mass = mass_moon,
           x = distance_earth_moon, vy = speed_moon, vz = 100) |>
  simulate_system(time_step = seconds_per_hour, duration = seconds_per_day * 30) |>
  animate_system_3d()


Initialize an orbitr simulation system

Description

Sets up the foundational data structure for an orbital simulation. Universal N-body gravity is automatically integrated into the system using the specified gravitational constant.

Usage

create_system(G = gravitational_constant)

Arguments

G

The gravitational constant. Defaults to the real-world value ('gravitational_constant', 6.6743e-11 m^3 kg^-1 s^-2). To simulate a zero-gravity environment (inertia only), set 'G = 0'.

Value

An empty 'orbit_system' object ready for bodies to be added.

Examples

# Creates a system with standard gravity
my_universe <- create_system()

# Creates a universe with 10x stronger gravity
heavy_universe <- create_system(G = gravitational_constant * 10)

# Creates a zero-gravity sandbox
floating_universe <- create_system(G = 0)

Load a pre-built solar system

Description

A convenience function that creates a complete solar system with the Sun and all eight planets (plus optionally the Moon and Pluto) using real orbital data. Bodies are placed using Keplerian orbital elements from the JPL DE440 ephemeris (J2000 epoch), giving realistic eccentricities, inclinations, and orbital orientations out of the box.

Usage

load_solar_system(moon = TRUE, pluto = TRUE)

Arguments

moon

Logical. If 'TRUE' (the default), include the Moon in orbit around Earth.

pluto

Logical. If 'TRUE' (the default), include Pluto.

Details

This is a quick way to get a physically accurate starting point without typing out a dozen [add_body()] calls. The returned system is a normal 'orbit_system' that you can modify further — add bodies, change parameters, or pipe straight into [simulate_system()].

Value

An 'orbit_system' object containing the Sun and planets, ready for simulation.

Examples


# Simulate the full solar system for one year
solar <- load_solar_system() |>
  simulate_system(
    time_step = seconds_per_day,
    duration  = seconds_per_year
  )

plot_orbits(solar)

# Just the Sun and planets, no Moon or Pluto
load_solar_system(moon = FALSE, pluto = FALSE)


Physical Constants for Orbital Mechanics

Description

A curated set of real-world masses and orbital distances for use as convenient starting points in 'orbitr' simulations. All values are in SI units (kilograms and meters).

Usage

gravitational_constant

seconds_per_hour

seconds_per_day

seconds_per_year

mass_sun

mass_earth

mass_moon

mass_mars

mass_jupiter

mass_saturn

mass_venus

mass_mercury

mass_uranus

mass_neptune

mass_pluto

distance_earth_sun

distance_earth_moon

distance_mars_sun

distance_jupiter_sun

distance_venus_sun

distance_mercury_sun

distance_saturn_sun

distance_uranus_sun

distance_neptune_sun

distance_pluto_sun

speed_earth

speed_moon

speed_mars

speed_jupiter

speed_venus

speed_mercury

speed_saturn

speed_uranus

speed_neptune

speed_pluto

Format

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

Numeric scalar in kilograms.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

An object of class numeric of length 1.

Details

‘gravitational_constant': Newton’s gravitational constant (6.6743 x 10^-11 m^3 kg^-1 s^-2). Source: CODATA 2018 recommended value. Use this with 'create_system()' to scale gravity: 'create_system(G = gravitational_constant * 10)'.

'seconds_per_hour': 3,600 seconds. Convenient for setting 'time_step' in lunar or close-orbit simulations.

'seconds_per_day': 86,400 seconds. Convenient for setting 'time_step' in planetary-scale simulations.

'seconds_per_year': 31,557,600 seconds (365.25 days, the Julian year). Convenient for setting 'duration' in 'simulate_system()'.

'mass_sun': Mass of the Sun (1.989 x 10^30 kg). Source: IAU 2015 nominal solar mass.

'mass_earth': Mass of the Earth (5.972 x 10^24 kg). Source: IAU 2015 nominal Earth mass.

'mass_moon': Mass of the Moon (7.342 x 10^22 kg). Source: JPL DE440 ephemeris.

'mass_mars': Mass of Mars (6.417 x 10^23 kg). Source: JPL DE440 ephemeris.

'mass_jupiter': Mass of Jupiter (1.898 x 10^27 kg). Source: JPL DE440 ephemeris.

'mass_saturn': Mass of Saturn (5.683 x 10^26 kg). Source: JPL DE440 ephemeris.

'mass_venus': Mass of Venus (4.867 x 10^24 kg). Source: JPL DE440 ephemeris.

'mass_mercury': Mass of Mercury (3.301 x 10^23 kg). Source: JPL DE440 ephemeris.

'mass_uranus': Mass of Uranus (8.681 x 10^25 kg). Source: JPL DE440 ephemeris.

'mass_neptune': Mass of Neptune (1.024 x 10^26 kg). Source: JPL DE440 ephemeris.

'mass_pluto': Mass of Pluto (1.309 x 10^22 kg). Source: JPL DE440 ephemeris. Pluto is a dwarf planet but is included for convenience.

‘distance_earth_sun': Semi-major axis of Earth’s orbit around the Sun (1.496 x 10^11 m, ~149.6 million km). Earth's actual distance varies between ~147.1 million km (perihelion) and ~152.1 million km (aphelion).

‘distance_earth_moon': Semi-major axis of the Moon’s orbit around Earth (3.844 x 10^8 m, ~384,400 km). The Moon's actual distance varies between ~363,300 km (perigee) and ~405,500 km (apogee).

‘distance_mars_sun': Semi-major axis of Mars’s orbit around the Sun (2.279 x 10^11 m, ~227.9 million km). Mars has a notably eccentric orbit (e = 0.093), ranging from ~206.7 million km to ~249.2 million km.

‘distance_jupiter_sun': Semi-major axis of Jupiter’s orbit around the Sun (7.785 x 10^11 m, ~778.5 million km).

‘distance_venus_sun': Semi-major axis of Venus’s orbit around the Sun (1.082 x 10^11 m, ~108.2 million km). Venus has the most circular orbit of any planet (e = 0.007).

‘distance_mercury_sun': Semi-major axis of Mercury’s orbit around the Sun (5.791 x 10^10 m, ~57.9 million km). Mercury has the most eccentric planetary orbit (e = 0.206), ranging from ~46.0 million km to ~69.8 million km.

‘distance_saturn_sun': Semi-major axis of Saturn’s orbit around the Sun (1.434 x 10^12 m, ~1.434 billion km).

‘distance_uranus_sun': Semi-major axis of Uranus’s orbit around the Sun (2.871 x 10^12 m, ~2.871 billion km).

‘distance_neptune_sun': Semi-major axis of Neptune’s orbit around the Sun (4.495 x 10^12 m, ~4.495 billion km).

‘distance_pluto_sun': Semi-major axis of Pluto’s orbit around the Sun (5.906 x 10^12 m, ~5.906 billion km). Pluto has a highly eccentric orbit (e = 0.249), ranging from ~4.437 billion km to ~7.376 billion km.

'speed_earth': Mean orbital speed of Earth around the Sun (29,780 m/s).

'speed_moon': Mean orbital speed of the Moon around Earth (1,022 m/s).

'speed_mars': Mean orbital speed of Mars around the Sun (24,070 m/s).

'speed_jupiter': Mean orbital speed of Jupiter around the Sun (13,060 m/s).

'speed_venus': Mean orbital speed of Venus around the Sun (35,020 m/s).

'speed_mercury': Mean orbital speed of Mercury around the Sun (47,360 m/s).

'speed_saturn': Mean orbital speed of Saturn around the Sun (9,680 m/s).

'speed_uranus': Mean orbital speed of Uranus around the Sun (6,800 m/s).

'speed_neptune': Mean orbital speed of Neptune around the Sun (5,430 m/s).

'speed_pluto': Mean orbital speed of Pluto around the Sun (4,740 m/s).

A Note on "Distance" Constants

Orbital distances are not truly constant. Every orbit is an ellipse, so the separation between two bodies changes continuously. The distances provided here are **semi-major axes** — the average of the closest approach (periapsis) and farthest point (apoapsis). The semi-major axis is the single most characteristic length scale of an elliptical orbit: it determines the orbital period via Kepler's Third Law, and when paired with the circular velocity at that distance, it produces a near-circular orbit that closely approximates the real trajectory.

For example, the Earth-Sun distance varies from about 147.1 million km (perihelion in January) to 152.1 million km (aphelion in July). The semi-major axis of 149.598 million km sits right in the middle and gives the correct orbital period of one year.


Plot Orbital Trajectories (Smart 2D/3D Dispatch)

Description

Plot Orbital Trajectories (Smart 2D/3D Dispatch)

Usage

plot_orbits(sim_data, three_d = NULL)

Arguments

sim_data

A tibble output from 'simulate_system()'

three_d

Logical. If TRUE, forces a 3D plot even for 2D data.

Value

A 'ggplot' object (2D) or a 'plotly' HTML widget (3D) showing the orbital trajectories of all bodies in the simulation.


Plot 3D Interactive Orbital Trajectories

Description

Generates an interactive 3D visualization of the orbital system using plotly. You can click, drag to rotate, and scroll to zoom in on the trajectories.

Usage

plot_orbits_3d(sim_data)

Arguments

sim_data

A tibble containing the simulation output from 'simulate_system()'.

Value

A plotly HTML widget displaying the 3D orbits.

Examples


create_system() |>
  add_body("Earth", mass = mass_earth) |>
  add_body("Moon", mass = mass_moon,
           x = distance_earth_moon, vy = speed_moon, vz = 150) |>
  simulate_system(time_step = seconds_per_hour, duration = seconds_per_day * 30) |>
  plot_orbits_3d()


Plot System Snapshot at a Single Time (Smart 2D/3D Dispatch)

Description

Plots the position of every body in the system at a single time step, optionally with the full orbital trajectories drawn faintly behind. This is the snapshot counterpart to [plot_orbits()], which draws full trajectories.

Usage

plot_system(sim_data, time = NULL, trails = FALSE, three_d = NULL)

Arguments

sim_data

A tibble output from [simulate_system()].

time

Time (in simulation seconds) to snapshot. Defaults to the last time step. The function snaps to the closest available time in the data.

trails

Logical. If 'TRUE' (the default), the full orbit paths are drawn faintly behind the snapshot points. Set 'FALSE' for a pure snapshot showing only the body positions at the chosen time.

three_d

Logical. If 'TRUE', forces a 3D plot even for planar data.

Details

If any body has non-zero motion in the Z dimension (or 'three_d = TRUE'), [plot_system_3d()] is used; otherwise a 2D 'ggplot2' plot is returned.

Value

A 'ggplot' object (2D) or a 'plotly' HTML widget (3D).

Examples


sim <- create_system() |>
  add_sun() |>
  add_body("Earth", mass = mass_earth, x = distance_earth_sun, vy = speed_earth) |>
  simulate_system(time_step = seconds_per_day, duration = seconds_per_year)

# Final state with faint orbit trails
plot_system(sim)

# State at day 100, no trails
plot_system(sim, time = seconds_per_day * 100, trails = FALSE)


Plot 3D Interactive System Snapshot at a Single Time

Description

The 3D counterpart to [plot_system()]. Draws every body's position at a chosen time as a sphere in an interactive plotly scene, optionally with the full orbital trajectories shown faintly behind.

Usage

plot_system_3d(sim_data, time = NULL, trails = FALSE)

Arguments

sim_data

A tibble output from [simulate_system()].

time

Time (in simulation seconds) to snapshot. Defaults to the last time step. Snaps to the closest available time in the data.

trails

Logical. If 'TRUE' (the default), the full orbit paths are drawn faintly behind the snapshot points.

Value

A 'plotly' HTML widget.

Examples


create_system() |>
  add_body("Earth", mass = mass_earth) |>
  add_body("Moon",  mass = mass_moon,
           x = distance_earth_moon, vy = speed_moon, vz = 100) |>
  simulate_system(time_step = seconds_per_hour, duration = seconds_per_day * 30) |>
  plot_system_3d()


Shift the coordinate reference frame of the simulation

Description

Recalculates the positions and velocities of all bodies relative to a specific target body. This effectively "anchors the camera" to the chosen body, placing it at the origin (0, 0, 0) for all time steps.

Usage

shift_reference_frame(sim_data, center_id, keep_center = TRUE)

Arguments

sim_data

A tidy 'tibble' containing the output from 'simulate_system()'.

center_id

The character string ID of the body to use as the new origin.

keep_center

Logical. Should the central body remain in the dataset (it will have 0 for all coordinates) or be removed? Default is 'TRUE'.

Value

A tidy 'tibble' with updated 'x', 'y', 'z', 'vx', 'vy', and 'vz' columns.

Examples


# Simulate Sun-Earth-Moon
orbit_data <- create_system() |>
  add_sun() |>
  add_body("Earth", mass = mass_earth, x = distance_earth_sun, vy = speed_earth) |>
  add_body("Moon", mass = mass_moon, x = distance_earth_sun + distance_earth_moon,
           vy = speed_earth + speed_moon) |>
  simulate_system(time_step = seconds_per_hour, duration = seconds_per_year)

# Shift view to Earth and plot
orbit_data |>
  shift_reference_frame(center_id = "Earth") |>
  plot_orbits()


Simulate kinematics for an orbitr system

Description

Propagates the physical state of an 'orbit_system' through time using numerical integration. This engine supports multiple mathematical methods, defaulting to the energy-conserving Velocity Verlet algorithm to ensure highly stable orbital trajectories.

Usage

simulate_system(
  system,
  time_step = seconds_per_hour,
  duration = seconds_per_year,
  method = "verlet",
  softening = 0,
  use_cpp = TRUE
)

Arguments

system

An 'orbit_system' object created by 'create_system()'.

time_step

The time increment per frame in seconds (default 3600s / 1 hour). For planetary orbits around a star, daily steps ('86400') are usually sufficient. For lunar-scale or tighter orbits, hourly steps ('3600') work well.

duration

Total simulation time in seconds (default 31557600s / 1 year).

method

The numerical integration method: "verlet" (default), "euler_cromer", or "euler".

softening

A small distance (in meters) added to prevent numerical singularities when bodies pass very close to each other. The gravitational distance is computed as 'sqrt(r^2 + softening^2)' instead of 'r'. Default is 0 (no softening). A value like 1e4 (10 km) is reasonable for planetary simulations.

use_cpp

Logical. If 'TRUE' (default), uses the compiled C++ acceleration engine for better performance. Falls back to vectorized R if the C++ code is not available.

Value

A tidy 'tibble' containing the physical state (time, id, mass, x, y, z, vx, vy, vz) of every body at every time step.

Examples


my_universe <- create_system() |>
  add_body("Earth", mass = mass_earth) |>
  add_body("Moon", mass = mass_moon, x = distance_earth_moon, vy = speed_moon) |>
  simulate_system(time_step = seconds_per_hour, duration = seconds_per_day * 28)